faro game - how to play the traditional game of faro - bucking the tiger - learn to play faro - rules of faro - wyatt earp - Doc Holliday - saloon gambling - the rules of faro - how to play faro - learn to play faro - faro gambling - buck the tiger - the most saloon popular game of the 1800's - faro - spade
![]()

Rules for the Traditional Game of Faro
Compiled and edited by Mark Howard,
AKA: The Evil Swede BCVC #38, SASS #20352 Life, KGC
#1
| HOME ~ HISTORY ~ RESOURCES ~ IMAGES ~ CREDITS
|
||||||||||||||||
|
||||||||||||||||
| Once the dealer is satisfied the punters have stopped moving or placing bets, the first turn begins. If using a dealing box, the Dealer discards the top card of the deck (called the "Soda Card") by sliding it out of the dealing box (pictured right) thereby displaying the next card. The card displayed is the “losing card” and it will eventually be placed in the losing position, on the dealer's right, next to the dealing box. The House wins any wagers placed on the displayed card (e.g. if the card should be an Ace, the Dealer will collect all wagers staked on the Ace, regardless of suit). All other bets remain untouched. | ![]() Your Honest Dealer, Evil Swede |
| Then the Dealer pulls the losing card (placing it in the right side of the box), revealing the next card, the “winning card.” If that card is, for example, a Five, he will pay off all wagers staked on the Five. The payoff is one-to-one (1:1 or "even money"). A dollar bet wins a dollar. The other card bets on the layout (other than the "high card" bet, explained below) are untouched by the dealer and remain in play for the next turn, unless pulled by the punter or clearly "barred" by the punter (meaning they suspend their placed bets for one or more turns). |
After all losing bets are collected and the
winning bets are paid, the Dealer will say,
"Place your bets" or something
similar to indicate the conclusion if the "turn". In
the brief interval between turns, punters may pick up their winnings, place
additional wagers, increase or reduce existing
bets, move wagers from one card to another
or leave the game (cash out). New players
may also join the game between the turns.
As mentioned previously, faro was a fast
paced game. Usually, two turns were played
each minute. Thus, each deck would play through
in 12 to 15 minutes.
At busy or crowded faro banks, dealers often
employed a "lookout" and/or "banker"
that generally sat on the dealer's right
side. They would supervise the game to prevent
cheating and may also assist by paying or
collecting player bets throughout the game.
If the dealer was working alone, the dealer's
bank was kept on his right side, behind the
six. The term "behind the six"
became a common euphemism for being out of
funds and needing a loan, but it actually
referred to needing to convert cash or gold
dust into checks (chips) or to need credit
from the faro bank.
![]() |
COPPERING: From 1853 on, punters had the option of "coppering" their faro bet(s). This means placing a copper token (traditionally a penny (pictured below) or later a 6-sided composite token such as the one pictured left, called a "copper") on top of a standard (often called an "open bet" or "straight bet") wager to "reverse" the bet. What this means is, a "coppered" bet wins on the first (losing) card, and loses on the second (winning) card, the opposite of a regular bet, whether it be on a particular card, a pair or group of cards or the "high card" bar. The 6-sided "coppers" are approx. 1" in diameter. |
A "piker" is a derogatory term
for someone placing many small bets all over
the layout. "Snowballing" is another
faro term, referring to a strategy of placing
many bets (generally large bets) covering
most or all of the layout. "Whipsaw"
or "Whipsawed" is a term referring
to winning on two cards on the same hand
(whipsaw the dealer), such as winning the
coppered "loser" card and winning
with a straight bet on the "winner".
Similarly, the player can be "whipsawed"
if their their straight bet comes up the
loser and their coppered (reversed) bet comes
up the winner.
![]() |
If a player has a significant "spread" (meaning they have many markers placed on the layout) they may opt to sit out one or more hands, called "barring" their bets. To do so, they must make their intentions clear to the dealer (or his assistant/banker if there is one) and again (usually by pointing at the bet and saying, "it goes") when they wish to resume play. This is a courtesy and the dealer or banker may ask them to "pull" their bets or cash out to avoid confusion or arguments, particularly if the table is crowded or busy. | ||
The game continues in turns, with the first draw going to the dealer (losing card) and the second to the punters (winning card), until the deck is nearly exhausted. The bank pays even money on all bets except for the last turn. There are 24 regular "turns" in a deck. |
|||
| BETTING THE TURN: This can be a very exciting time at a faro table.. after pulling the "soda" card and then playing through 24 hands of straight faro, only three cards will remain at the 52 card deck. Those three cards must fall in one of six ways. This is called, “Betting the Turn” or "Making the Turn." The bank pays four-to-one to the punter(s) that can call the turn of the cards correctly (that is 5 for 1). That is to say, if the player can correctly say in which order the final three cards will be dealt. A winning $20 bet pays out $100. If two of the remaining three cards are the same rank, it is called a “cat hop,” and the bank pays two-to-one if the punter correctly bets the deal of the final 3 cards. If all three cards are the same rank (this is very rare), it is called a “case” and no bets are taken, the deck is shuffled and/or replaced and a new deal is started. |
![]() "Scene in a New York Faro Bank: The Critical Moment: Making the Turn" from Harper's Weekly, February 23, 1867. |
|
There are 6 different ways the final turn can play out. 1-2-3, 1-3-2, 2-3-1, 2-1-3, 3-2-1. 3-1-2. You have a 1 in 6 chance of picking the right combo. The standard bet of the turn pays 5 for 1. |
||
The House customarily collects any bets left on the layout after the last card is turned. The last card in the deck is called the "hock" card. If you're at the end of the deck, you can be said to be "in hock". The term "hocking" that is commonly used when talking about "hocking" valuables at a pawn shop comes from people placing jewelry, watches or valuables on the table to bolster their bet when betting the turn, meaning they were gambling the value of their item(s) on the last card in the deck, the "hock" card. For those that missed the first of the last 3 cards, in some cases, the dealer may allow them to play out the last 2 cards as a standard faro hand, paying 1:1. The dealer also has the option of playing through the turn and running 25 hands a straight faro. |
||
![]() The red and white markers are moved out from the center as each card is drawn from the deck during play. Thus, in the photo (above) the positioning shown would indicate all of the cards from Ace through 6 had been pulled and all of the cards 7 through King remain in the deck. |
THE CASE COUNTER: (pictured left) Part of the strategy of Faro lies in keeping track of which cards have been pulled. The players may watch the “Case Counter” (an abacus-like contraption, also called a “case,” "counter," "cue box" or “coffin”) or may make written notes to aid their memories. The cue box may be worked by the Dealer, one of the more sober punters or most often by the Dealer's Assistant, often called the “coffin driver” or “lookout” (pictured below). If an unwitting punter unknowingly places or leaves any bet on a “dead card” and does not remove it before the dealer's last call (just before the next draw), the wager is considered public property and is lost to the bank or to any other player quick enough to notice the error and pick it up, usually calling out “sleeper” or “dead card!” Obviously, this could cause some discontent among players, but it has been a rule for as long as the game has been played. Generally, a dealer in a friendly game will warn a player once in the evening, but after that, their money is up for grabs if they leave or place a bet on a dead card. |
|||||
|
||||||
![]() "Bucky Bucks the Tiger" Oil painting |
SPLITS: Betting between two or more cards is often referred to as "splitting" cards and as mentioned above, the bet is really not "split" as the full bet is counted towards all adjacent cards, which is good for you if one of your cards wins and good for the dealer if one of your cards loses. During play, when the dealer refers to a "split" during play, he is most often talking about a problem that occurs either when the first (loser) and second (winner) card are of the same rank (a pair), or if a Punter has "split" their bet between two or more cards, and one card has lost while the other won. |
| In both cases, the house takes half of the split bet. If the amount cannot be cleanly divided in two, the difference goes to the dealer (for this reason, it is best to make even valued wagers that can be split evenly). It is worth noting here that in the "Stuss" variation of faro, the dealer takes the whole bet in a split (see Stuss, below). | |
Corner bets can get a bit tricky (as shown
for example, in positions 3, 5, 6, 8) and
it is best to check with a dealer if you
intend to place any unusual bet, even if
you see others placing similar bets. Precise
placement can be critical in ensuring your
wager is credited properly. Some dealers may discourage or prohibit the
use of "exotic" corner bets. Understanding the "flow" of the
board (see the red lines in the diagram below)
and which locations are used for betting
(and which locations are not) is important
if you are making corner and split bets.
For example, after looking at the diagram,
is it clear that a bet placed and the upper/left
corner of the 5 card would be a 5-7 bet?
Or, that a bet placed at the bottom/left
corner of the King would be a King-Jack bet?
(see diagram below).
| It is really not too complicated.. this diagram
shows all 10 of the available outside corner
bets.. of course, each can be "coppered",
so that would make a total of 20 outside
corner bet combinations in a regular hand
of faro. Flat bets and standard 2 card split (combination) bets are always acceptable. 3-way, 4-way and inside or outside corner bets were usually subject to house rules. Most dealers will accept about any bet, so long as it is clear what the bet is on BEFORE the draw. |
![]() |
| Keep in mind, there are at over 130 potential
betting positions that can be wagered on
the standard faro layout and all bets on a regularly dealt hand pay even money,
including the "high card" bets
(explained below) and "coppered"
bets (explained above), so there is really
no need to make the game overly complex by
trying to place "exotic" or confusing
bets which may lead to a disagreement or
misunderstanding. I can't emphasize this enough.. Faro is a straightforward game and it is unnecessary to make it complex by trying to place unusual or exotic bets. Flat bets, splits.. be they two-way, three-way or four-way.. high card and coppered bets alike, you win and they all pay the same.. even money. |
||
| Whatever bets you do place, it is your responsibility to ensure the dealer and lookout (if there is one) know what your wager is staked on because if there is any confusion, it is up to the dealer or lookout to use their best judgement as to what was intended by the bet. Their decision is final, so it is up to the player to ensure they understand what is intended by a specific bet, either by asking or advising the dealer when the bet is placed and before the card(s) are drawn. | ![]() "The Faro Game" By Camillus S. Fly Orient Saloon, Bisbee, Arizona, circa 1900 |
|
What this means is, don't toss your chips haphazardly on the layout all night, then try to convince everyone you had intended to precisely place your bet at a corner when the corner bet happens to come up a winner! |
||
![]() A busy faro bank pictured in Harper's Weekly, published in July of 1889. |
HIGH CARD: In most games after the 1840's , there was a “High Card” or “HC” bar across the top of the layout (nearest the dealer). Wagers placed on the High Card bar are betting the winning card (the second card drawn) will be higher than the losing card (the first card drawn). This bet may also be "coppered" to reverse it and bet on the losing card (first draw) being higher than the winning card (second draw). Winning punters are paid off one-to-one. This is a popular play, because Punters betting on (for-or-against) the High Card bar are getting action each turn, while punters betting on valued cards many not get any action on their bets for several turns. When betting on high card, keep in mind, the cards are ranked from lowest (Ace) to highest (King) in order. In later years, some faro banks began to offer even-odd bets, wagers on rows and other unusual wagers, each having a specific place on the dealer's layout. |
|
STUSS: Often called "Jewish Faro", the
Stuss variation of faro was a more domestic
(non-professional) version of the faro game
and generally considered better for the players
although the banker had slightly better odds
than in the regular faro game detailed above.
Stuss is played by standard faro rules, except,
the dealer is selected by auction.. meaning
whomever will cover the highest bet or allow
the highest limit. Once a dealer is selected,
the cards are shuffled by at least one of
the more sober punters (with clean hands)
and then finally cut or shuffled by the dealer/banker.
The deck is laid face down in front of the
dealer and played without the use of any
"dealing box," without a "soda"
card being pulled and without "betting
the turn".. it is 26 turns of straight
faro, often without the use of any complex
3-way or 4-way bets. The only other difference,
as mentioned above, is that the dealer wins
all "splits." Although the resulting
odds were changed slightly in favor of the
house, many players preferred to play Stuss,
finding they faired much better in an straightforward
game. Although a case counter may be employed,
often in Stuss games, the individual punters
kept their own card count using small counters,
paper or printed tablets, called "tabs",
rather than a "professional" case
counting device. Stuss can also be played
among friends using a rotating bank, where
each player takes a turn as dealer/banker
for one deal (26 turns or one deck), then
the bank position then passes to the next
player, so long as they can cover the pre-set
table limit. |
|||
In regard to shuffles, cuts and inspection of cards; If a suspicious player would like to "inspect" the cards before or after a deal, it would be common practice for a player to request a new deck or a "snow out" (that the cards be spread out upon the table, all face up or all face down). Please keep in mind that players should ask permission before touching or handling the cards at any time, including when they are laid down in the "snow out." Ordinarily, players do not touch the cards, unless the dealer offers them the courtesy of a cut or shuffle, as mentioned above. A FINAL NOTE: Faro is a fun, fast-paced, social game that certainly deserves it's rightful place in history. After thoroughly familiarizing yourself with the rules, it may be hard to see how anyone could say the game of faro gives an unfair advantage to the house. The fact is, a "square" (honest) faro game gives overall odds to the house of less than 2%. Strategic betting by an alert player can reduce the house edge to zero. These are better odds for the player than can be found at any other gambling game played in any contemporary casino, anywhere.
|
|||
Next Page (RESOURCES) >> |
| HOME ~ HISTORY ~ RESOURCES ~ IMAGES ~ CREDITS |
|
| This website is not maintained for profit. Information is provided
here for educational benefit and maintained
for the purpose of historical preservation,
reference and entertainment. Please check
local laws before engaging in any form of
gambling or sport gaming. |
|
| Courtesy of the Barbary Coast Vigilance Committee
(BCVC) www.BCVC.net Copyright © 2001-2008 Websmitty.com, All Rights Reserved |
|